
Once all of his targets are eliminated or his rage meter runs out, the Shy Guy will automatically relax, and will lose track of all his targets, but will return to hostile if someone saw his face again. For every kill, the player Shy Guy will be rewarded $50, 20 EXP. If the Shy Guy manages to hit their victim by violently slashing them with its claws, it will instantly kill the player. The victim will start to hear chasing ambience throughout the pursuit. If the Shy Guy is player-controlled, they will have a rage meter, similar to those such as the Zombie Pathogen or the Wendigo Skull) that will fill up and will decrease gradually over time, but will regenerate if more targets are detected. Once his mobilization period is done, which lasts 6 seconds, Shy Guy will scream whilst running fast and attempt to find and kill the person who saw its face. During this period he is unable to move temporarily He will receive damage reduction of 50% during his windup from weapons, but not at any point after that. Shy Guy's eyes will turn darkish-red he will start crying, screaming, and babbling incoherently.

If a player come across Shy Guy and views its face, it will enter a stage of considerable emotional distress, and the target's body will be pinpointed with a red skull, which is the same one as Contract Killer. It will cover his face and cry at the same time. When breached, the Shy Guy will walk slowly and roam around Site-76, which is known as his docile state. It walks very slow most of the time, but is capable of traveling extremely high-speeds when provoked, and will terminate anyone who views its face.


The Shy Guy is a tall, toothless, and slender humanoid.
